Azir

The Emperor Of The Sands

Azir INFO

  • Azir was released on 16 September 2014 and can be purchased from the Riot Store for 6300 IP or 975 RP.
  • Azir is the first champion that at the start of a match can only put a point in one of his abilities, Arise! (since the other two abilities need this one in order to work). He is also the second champion to have non-ultimate abilities which cannot be ranked up at level 1, the first one being Zilean.
  • He is also the second champion to have non-ultimate abilities which cannot be ranked up at level 1, the first one being Zilean.
  • Azir bears resemblance to Ra, the falcon-headed sun god and emperor of the Egyptian pantheon. He shares this theme with Nasus and Renekton, who reference the Egyptian gods Anubis and Sobek respectively. Azir could also resemble Horus, a falcon-headed man of the Egyptians' gods who was the god of vengeance, the sun, war, protection, and kingship. Horus was a symbol of kingship through Egypt. Also, Azir's Sun Disk may reference Aten, a deified disk of the sun in ancient Egyptian mythology. The Aten was depicted as a sphere with rays of light radiating out of it, ending each ray with a hand. The Aten was the god of a monotheistic religion that was made the state religion of Egypt by the pharoh Akhenaten. The change in religion was short lived, as Akhenaten's son, Tutankhamun, reverted the state back to a polytheistic religion.
  • Azir could also resemble Horus, a falcon-headed man of the Egyptians' gods who was the god of vengeance, the sun, war, protection, and kingship. Horus was a symbol of kingship through Egypt.
  • Also, Azir's Sun Disk may reference Aten, a deified disk of the sun in ancient Egyptian mythology. The Aten was depicted as a sphere with rays of light radiating out of it, ending each ray with a hand. The Aten was the god of a monotheistic religion that was made the state religion of Egypt by the pharoh Akhenaten. The change in religion was short lived, as Akhenaten's son, Tutankhamun, reverted the state back to a polytheistic religion.
  • The Aten was depicted as a sphere with rays of light radiating out of it, ending each ray with a hand.
  • The Aten was the god of a monotheistic religion that was made the state religion of Egypt by the pharoh Akhenaten. The change in religion was short lived, as Akhenaten's son, Tutankhamun, reverted the state back to a polytheistic religion.
  • His dance is a reference to Michael Jackson's "Remember The Time", as shown here. If sandsoldiers are around, they will also dance together with Azir. While recalling, although Azir will not dance (continuing his recall animation) when "/dance" is typed, his sand soldiers will perform his dance animation instead if they are around.
  • If sandsoldiers are around, they will also dance together with Azir.
  • While recalling, although Azir will not dance (continuing his recall animation) when "/dance" is typed, his sand soldiers will perform his dance animation instead if they are around.

Azir Skins

Azir Pros

  • You summon minions to do work for you * I am lazy *.
  • Extremely dynamic kit.
  • Amazing play potential.
  • Game changing ultimate.

Azir Cons

  • You have to order the minions to attack * this does not meet my levels of lazy I wish it to *.
  • Unique champion, may be difficult to get used to.
  • Reliant on sand minions to do anything.

Azir Counter Tips

  • Azirs are forced to start with their W first. At level 1, their soldiers are very immobile, and so is Azir. At level 2, he'll probably take his Q. He shouldn't have escapes until level 3. Get an early gank to try to snowball lane.
  • Azir's E has a generally long cooldown. If he has dashed recently, take advantage of his escape being down. Be careful if he turns around on you. His shield gives a lot more protection than you think.
  • Do not fight Azir/his team around a destroyed tower base. Engage once his tower's health is REALLY low, or when it dissipates. It only stays up for 1 minute, and has a 3 minute cooldown.
  • Azir has to get close for his ultimate to be effective. If he's dashing into a dangerous situation, you can assume he's about to ult.

Azir DEV INFO

  • Azir was designed by Zenon, who designed Lucian and co-opted Xerath's rework with Xelnath and RiotScruffy.
  • Azir is voiced by Travis Willingham , who also voiced Talon.
  • His name originates from the word Wazir (Arabic: وزير‎). An official title, meaning minister in several West and South Asian languages. Its equivalent in English is vizier. The style comes from the Arabic word wezr (وِزر), which means "burden". Thus, a wazir is literally someone who helps carry a burden, by helping the head of the state get the job done. Also, a vezér is a Hungarian high-ranking official or leader; may originate from the verb "vezet" (‘to lead’). Also, Azir's name in Urdu would be transliterated as "Asir", which means "Chosen". Another possible connection to Egyptian mythology, the god we know as Osiris was originally written as "3sir" or "wsir" (often transliterated as "asir" or "uasir").
  • The style comes from the Arabic word wezr (وِزر), which means "burden". Thus, a wazir is literally someone who helps carry a burden, by helping the head of the state get the job done.
  • Also, a vezér is a Hungarian high-ranking official or leader; may originate from the verb "vezet" (‘to lead’).
  • Also, Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".
  • Another possible connection to Egyptian mythology, the god we know as Osiris was originally written as "3sir" or "wsir" (often transliterated as "asir" or "uasir").
  • Azir was worked on for three years, right after an Ahri patch, but was pushed back due to the fact that his kit needed to be reworked.
  • Azir was originally intended to be released on September 10, 2014 with patch 4.16, but was delayed until September 16 because of a number of bugs that needed to be corrected. Azir was disabled a few hours after his release due to additional bugs that dramatically affected the game. He was then re-enabled on September 17 after these glitches were fixed.
  • Azir was disabled a few hours after his release due to additional bugs that dramatically affected the game. He was then re-enabled on September 17 after these glitches were fixed.
  • Azir was previously codenamed as "Seth" and hinted as the "Sand Mage", who was expected to be cancelled.
  • Initially he had more of a focus on sand magic, but Riot shifted to more of a command/emperor focus after realizing that was the theme/story they really wanted to capture with Azir." There was a leak from Reddit in 14-05-2013 showing the early concept of Azir. It was expected to be fake, until Azir's champion reveal. One of the earliest kits that Colt "Ezreal" Hallam worked on had an ultimate called "sand hands". Two giant hands of sand would rise from the ground and after a delay move together, pushing everyone in between together and squishing them in. He also was a Sand Golem, Man with Sand cloak, Sand bender lady, Evil Sand Wraith and more, until he got his current look.
  • There was a leak from Reddit in 14-05-2013 showing the early concept of Azir. It was expected to be fake, until Azir's champion reveal.
  • One of the earliest kits that Colt "Ezreal" Hallam worked on had an ultimate called "sand hands". Two giant hands of sand would rise from the ground and after a delay move together, pushing everyone in between together and squishing them in. He also was a Sand Golem, Man with Sand cloak, Sand bender lady, Evil Sand Wraith and more, until he got his current look.

Azir IS STRONG AGAINST

YasuoKatarinaHeimerdingerNasusRyzeYasuoLissandra

Azir IS WEAK AGAINST

ZiggsZedAhriFizzSyndraXerathTalon

Azir IS GOOD WITH

AatroxYasuo

Azir IS EVEN WITH

MorganaKarthusAhriTalonAniviaSonaAatrox

AZIR STORY

Arisen

Azir walked the gold-paved Emperor’s Way. The immense statues of Shurima’s earliest rulers – his ancestors – watched his progress.

The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.

With every step, Azir’s heavy staff of office struck a lonely note, echoing through the capital’s empty streets.

When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory – yet it had been stolen from him.

Now, it was a city of ghosts. What had become of his people?

With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.

The sand figures looked forward, heads tilted toward the immense Sun Disk hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir’s empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.

As Azir walked the Emperor’s Way, the sand-echoes of his people pointed up at the Sun Disk, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.

They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?

Azir’s focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.

Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.

He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.

He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.

Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife’s hand. His son, standing tall, on the brink of becoming a man.

In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife’s dress; his son reached for his sword, shouting in defiance. His wife… her eyes widened, sorrow and despair writ within.

The unseen event blasted them to nothingness.

It was too much, but no tears welled in Azir’s eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.

The final echo awaited.

He advanced, halting one step below the dais, and watched as it all played out before him, reenacted in the sand.

He saw himself, in his mortal form, rise up into the air beneath the Sun Disk, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.

A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.

His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.

“Xerath,” breathed Azir.

The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.

Where did such hate come from? Azir had never been aware of it.

The sand image of Xerath rose higher into the air as the Sun Disk’s energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.

A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.

This is what killed his people.

Azir turned away, just as the first rays of the new dawn struck the Sun Disk overhead. He’d seen enough. The sand image of the transformed Xerath collapsed behind him.

The dawn sun reflected blindingly off Azir’s flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus’s essence in the air that he breathed.

Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.

“Xerath,” he said, his voice tinged with rage. “Your crimes will not go unpunished.”

Azir Abilities

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands

Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they pass through and apply a slow for 1 second.

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

Shifting Sands

Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield.

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.