The Harbinger Of Doom

Fiddlesticks INFO

  • Fiddlesticks was released on 21 February 2009 and can be purchased from the Riot Store for 1350 IP or 585 RP.
  • The quote in Fiddlesticks' background, "Those who say 'you have nothing to fear but fear itself' have not yet felt the crows." is a reference to one of Franklin D. Roosevelt's opening statements in his first inaugural address, "...we have nothing to fear but fear itself".
  • Fiddlesticks' dance is strongly referenced from the Scarecrow Dance in the Wizard of Oz, since they are both "scarecrows" in a way.
  • Fiddlesticks' passive is one of the few passives in the category of "does damage or makes damage dealt do more damage" that does not scale with level, time or stats.
  • At 480 Fiddlesticks' basic attack range is the only basic attack range in game that is naturally not a multiple of 25. Other champions can gain a range that is not a multiple of 25, but this is through passive or active abilities.
  • Fiddlesticks may have been a direct reference to one of R.L Stine's Goosebumps books, "The Scarecrow Walks at Midnight.".
  • Fiddlesticks appears to have a dominant left hand.

Fiddlesticks Skins

Fiddlesticks Pros

  • Amazing early ganks.
  • Can easily turn around team fights.
  • Great in AoE Comps.
  • Good objective control with ultimate.

Fiddlesticks Cons

  • VERY squishy.
  • Blue buff¬†reliant.
  • Easily counterjungled.
  • Very reliant on getting your ult off in team fights.

Fiddlesticks Counter Tips

  • Using a stun/knock-up/displacement/silence when Fiddlesticks is channeling his ultimate/Drain will stop him completely.
  • Step away from your ally who's targetted by Fiddlestick's Dark Wind to prevent it from bouncing multiple times.
  • Always try to keep tabs Fiddlesticks's location, in order to prevent an ambush.
  • Breaking Fiddlestick's tether will remove his main source of damage for a moment. Use this time to engage on him.

Fiddlesticks DEV INFO

  • Fiddlesticks was designed by Guinsoo.
  • Fiddle's original passive ability was called "Paranoia", which caused enemies to miss their attacks. This was replaced by Dread, and the original name was reused for Nocturne's ultimate.


KatarinaVladimirAkaliFizzMaster YiZedLeBlanc

Fiddlesticks IS WEAK AGAINST

JannaXin ZhaoTristanaDianaEvelynnAlistarKassadin

Fiddlesticks IS GOOD WITH

AmumuKennenGalioWukongOriannaJarvan IVMalphite

Fiddlesticks IS EVEN WITH



For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun – Istvaan. At the end of the fifth Rune War, he became one of the League’s first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals – an extra-planar summoning.

What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner’s Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

Those who say ‘you have nothing to fear but fear itself’ have not yet felt the crows.

Fiddlesticks Abilities


Fiddlesticks' spells reduce the Magic Resist of his targets.


Strikes a target unit with fear, causing it to flee in terror for a duration.


Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.

Dark Wind

A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.


A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area.