The Eternal Hunters

Kindred INFO

  • Kindred was released on 14 October 2015 and can be purchased from the Riot Store for 6300 IP or 975 RP.
  • Kindred is the first champion to not have a champion icon taken from their classic splash art, due to both Lamb and Wolf equally representing Kindred.
  • Kindred is the very first champion to have a Summoner icon celebrating their release.
  • Kindred is one of several champions that can, in theory, infinitely increase a stat by using an ability. Kindred can continuously add Physical damage to its basic attacks with the Mark of the Kindred. The others are Bard, Nasus, Sion, Thresh, and Veigar. While this may be true, having more than 15 marks would potentially take more than an hour of individual game play to accomplish and an average of 10-12 is usually the pinnacle of the bonus.
  • Kindred is one of the 11 champions who do not have a single skill that scales off ability power; along with Darius, Draven, Garen, Kalista, Illaoi, Olaf, Riven, Talon, Vayne, and Zed.
  • Kindred's dance is referenced from Christopher Rice's "Cups" Tap Dance. A side-by-side comparison can be seen here.

Kindred Skins

Kindred Skins
Classic Kindred

Kindred Counter Tips

  • Azir, Lee Sin and Gragas are hard counters for Kindred's ultimate. Urgot might be pretty hilarious too.
  • Champions with strong displacements counter Kindred: Vayne's condem, Lee Sin's ultimate, and Poppy's charge, are just a few examples of abilities that can deny Kindred's ultimate.
  • Kindred's weakness is sustained damage, and not bursty champs. Her ultimate can negate many burst combos, but a sustain damager can get Kindred at critical health, and continue doing damage past her ultimate.
  • Wolf periodically hungers for the enemy's jungle camps. Keep your jungle warded, or smite wolf camp to keep your jungle safe. Punish them to deny permanent stacks, and perhaps even pick up a kill.

Kindred DEV INFO

  • Kindred was in the making since 2013.
  • Kindred was designed by Jordan Anton; concepted by Matt Dunn, Christopher Campbell, and Edmundo Sanchez. Their initial concept was concepted first for Jhin, but was later given to Kindred since the concept deviated too much from the initial idea.
  • Their initial concept was concepted first for Jhin, but was later given to Kindred since the concept deviated too much from the initial idea.
  • A teaser for Kindred was released on Summoner's Rift in patch V5.17 in a form of a symbol called "They Are Coming" that randomly appears above a champions head at the beginning of a match. This teaser was in the same vein as previous teasers for Bard and Tahm Kench. The same kind of teaser effect was later seen used for Kindred's passive, Mark of the Kindred.
  • The same kind of teaser effect was later seen used for Kindred's passive, Mark of the Kindred.
  • A story teaser related to Kindred was released on every official League of Legends Facebook page just prior to their Champion Reveal.
  • The word "kindred" means "one's family and relations".
  • Kindred was inspired by the Chinese philosophy of Yin and yang. Yin and Yang describes how apparently opposite or contrary forces are actually complementary, interconnected, and interdependent in the natural world, and how they give rise to each other as they interrelate to one another. Kindred was also inspired by the fable of The Wolf and the Lamb. Kindred was inspired by Slavic, Celtic, Germanic and other forms of early Pagan mythology.
  • Kindred was also inspired by the fable of The Wolf and the Lamb.
  • Kindred was inspired by Slavic, Celtic, Germanic and other forms of early Pagan mythology.
  • The Wolf is voiced by Matthew Mercer, who also voices Gangplank, while Lamb is voiced by Marcella Lentz-Pope.




Lee SinDianaVayneGragasJaxXin ZhaoSwain


Kindred, the Eternal Hunters

“Tell me again, little Lamb, which things are ours to take?”

“All things, dear Wolf.”

Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.

Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.

For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.

Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.

The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.

Forest for the Trees

The battle spilled over like a feast before them. Such delicious life—so many to end, so many to hunt! Wolf paced in the snow while Lamb danced lithely from sword edge to spear tip, the red-blooded butchery never staining her pale coat.

“There is courage and pain here, Wolf. Many will gladly meet their end.” She drew up her bow and let loose an arc of swift finality.

The last breath of a soldier came with a ragged consent as his shield gave way to a heavy axe. Stuck in his heart was a single white arrow, shimmering with ethereal brilliance.

“Courage bores me,” the great black wolf grumbled as he tracked through the snow. “I am hungry and eager to chase.”

“Patience,” she murmured in his shaggy ear. As soon as the words left her, Wolf’s shoulders tensed and his body dropped low to the ground.

“I smell fear,” he said, trembling with excitement.

Across the muddied field of snow, a squire—too young for battle, but with blade in hand, nonetheless—saw that Kindred had marked all in the valley.

“I want the tender-thing. Does it see us, Lamb?”

“Yes, but it must choose. Feed the Wolf, or embrace me.”

The battle turned its steel toward the squire. He now stared at the roiling tide of bravery and desperation coming for him. This would be his last dawn. In that instant, the boy made his choice. He would not go willingly. Until his last breath, he would run.

Wolf snapped in the air and rolled his face in the snow like a new pup.

“Yes, dear Wolf.” Lamb’s voice echoed like a string of pearly bells. “Begin your hunt.”

With that, Wolf bounded across the field after the youth, a howl thundering through the valley. His shadowed body swept over the remains of the newly dead and their useless, shattered weapons.

The squire turned and ran for the woods until thick black trunks passed in a blur. He pressed on, the frozen air burning his lungs. He looked once more for his hunter, but could see nothing but the darkening trees. The shadows closed tightly around him and he suddenly realized there was no escape. It was the black body of Wolf that was everywhere at once. The chase was at its end. Wolf buried his sharp teeth in the squire’s neck, tearing out ribbons of vibrant life.

Wolf reveled in the boy’s scream and crunching bones. Lamb, who had trailed behind, laughed to see such sport. Wolf turned and asked, in a voice more growl than speech, “Is this music, Lamb?”

“It is to you,” she answered.

“Again,” Wolf licked the last drop of the youth’s life from his canine jaws. “I want to chase again, little Lamb.”

“There are always more,” she whispered. “Until the day there is only Kindred.”

“And then will you run from me?”

Lamb turned back to the battle. “I would never run from you, dear Wolf.”

Kindred Abilities

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic attacks.

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.

Wolf's Frenzy

Wolf enrages and attacks enemies around him.

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.